Software Engineering Manager with 5+ years of programming experience and 3+ years of game development experience, an MS in Computer Science (Computer Game Technologies), and a background in music and arts. Known for strong emotional intelligence, thoughtful guidance, and a strong cross-disciplinary knowledge in programming, arts, and design. Proven track record of designing enterprise-wide technical training programs, managing multi-disciplinary teams, and mentoring software engineers.

—— Skills ——

Management / Production: Stakeholder Communications | Project Management & Task Allocation | Team Building | Several Project Management and Business Suite Softwares | Documentation Standards | AI-Assisted Pipelines

Languages: C# | C++ | HLSL | Python | JavaScript | TypeScript | PHP | SQL | HTML | CSS | Sass | JSON | YAML | Lua

Game Engines: Unity | Unreal | Game Maker | SFML

AI Implementation: Behavior Trees | State Machines | GOAP | Montecarlo | Genetic Algorithms | LSTMs | Classifiers

Tech Art & GPU Related: Shaders (all types) | DirectX 11 | Node-Based Shader Editors (Unity, Unreal, Amplify) | RenderDoc | Blender | Substance 3D | HoudiniFX | Photoshop | Procreate | Aseprite

Game Design: Level Design | Systems Design | QA | Tutorialization | Game Feel

Audio Production: Soundtrack Composition | Foley | Mixing/Mastering | FMOD | Cubase | Logic Pro

Web Applications: API development | Fullstack | Cloud Distributions | Unit & End-To-End Testing

Web Frameworks: React | Redux | Next | Vue | Angular | JQuery | Electron | Node | Django | Flask

Web Dev Testing: Jest | Vitest | Jasmine | Puppeteer | Playwright | Selenium | PyTest | UnitTest

Database Management: MySQL | PostgreSQL | MongoDB | MariaDB

—— Recent Projects ——

Multidimensional Emotional Modeling For Adaptive Gameplay Systems | Master's Thesis Project

(May 2026 - Aug 2026)

  • Trained facial emotion classification AI model, implemented a pre-trained eye-gaze tracking model, and developed a system for tracking player input telemetry to dynamically adapt a game to player emotion.

  • Recreated Valve’s 2009 Left 4 Dead fuzzy pattern-matching database query system to drive dynamic event selection.

  • Implemented complex Behavior Trees for NPCs

Procedural Stylized Texturing | Technical Art

(Sep 2025 - Dec 2025)

  • Various experiments with shaders to produce procedural, stylized textures in Blender, Unity, and HoudiniFX.

Incompetent Aliens | Lead Programmer & Producer, Soundtrack

(Jan 2026 - May 2026)

Gameplay Demo Video Link | Itch Page

  • Led an 8-person team for an Overcooked-style couch co-op game; managed tasks, production timelines, and DevOps.

  • Programmed character controllers, physics-based interactions, audio management, and enemy state machines.

  • Provided several solutions for efficiently implementing desired features without scope-creep.

  • Composed a cohesive, leitmotif-driven soundtrack, animated the opening cutscene, and created several 3d models

Training A Genetic Algorithm To Complete 3D Platforming Levels | Programming

(Sep 2025 - Dec 2025)

  • Built a custom Genetic Algorithm framework and used incremental training practices to train an AI agent to navigate procedurally generated 3D platformer levels.

Shader Pipeline Practice Using DirectX 11 | Programming

(Sep 2025 - Dec 2025)

  • Built a C++/HLSL graphics application using the DirectX 11 framework to render a stylized scene.

  • Vertex manipulation for wind/water simulation, incorporated tessellation and multi-stage shaders.

  • Implemented custom asset pipelines to import and convert mesh data from Blender to match D3D expectations

The Sands Have Eyes | Programmer, Project Manager, Soundtrack

(Oct 2025)

Itch Page

Bat Out Of Hell | Programmer, Tech Art, VFX, Soundtrack

(Oct 2024)

Gameplay Demo Video Link | Itch Page

—— Related Experience ——

Class Representative: Masters of Computer Games Technology | University of Abertay

(Sep 2025 - Aug 2026)

  • Fielded suggestions and concerns from students to program coordinators, faculty, and professors.

  • Advocated with faculty on behalf of the graduate student body; communicated feedback and meeting results.

Manager of Web and Software Development | Boylan Point Marketing Agency

(Jan 2023 - Jan 2025)

  • Managed development team delivering websites, full-stack applications, and web APIs using PHP, JavaScript, and SQL.

  • Led agile project management, providing cost estimation, milestone tracking, and cross-departmental coordination.

  • Led and designed integrations with 3rd party providers and handled cross-company communications.

  • Handled technical mentoring, hiring, performance reviews, and scaled core company workflows and service offerings.

Education Team Lead, Health Innovations Technology | Blue Shield of California Health Insurance

(Jul 2022 - Jan 2023)

  • Designed, created, and led the implementation of what is now called "I.T. Academy" for the company: an internal business service responsible for teaching new technologies to the various I.T. department engineers.

  • Led a team of 3 Blue Shield software engineers and various contract consultants.

  • Trained, mentored, and provided feedback for over 50 lead and senior engineers across 27 development teams.

  • Definition of enterprise-wide process for adopting prototyped software.

  • Designed and executed technical training and educational programs to facilitate cloud migration.

  • Coordinated with dev-ops and engineering teams to establish rigid CI/CD protocols, version control standards, and automated deployment pipelines using Jenkins and GitLab.

Prototyping Applications Developer, Health Innovations Technology | Blue Shield of California Health Insurance

(May 2022 - Jul 2022)

  • Executed prototyping and performance testing of emerging technologies considered for company-wide adoption.

  • Enforced and streamlined documentation standards for new prototyped software.

  • Establish unified engineering and documentation standards for prospective tech stacks.

Web Developer | Boylan Point Marketing Agency

(Nov 2021 - May 2022)

  • Developed, tested, and optimized custom web applications, websites, and APIs.

  • Built responsive front-end and backend systems utilizing JavaScript, HTML, CSS, SQL, and PHP.

  • Translated Figma/Photoshop UI/UX designs into web products in close collaboration with designers.

  • Collaborated in a cross-functional agile team with SEO specialists, advertisers, and marketers..

  • Managed seamless deployment, hosting environments, and troubleshooting for live applications.

—— Education ——

University of Abertay, Dundee, Scotland

Master's Degree | Computer Games Technology

University of California, Davis

Bachelor's Degree | Honors: Magna Cum Laude

—— Certifications & Accolades ——

Featured Presenter, UC Davis Undergraduate Research Conference

Certificate | Exemplary Performance

Springboard Software Engineering Bootcamp

Certificate | Exemplary Performance

Agile Methodologies and Agile Project Management

Certificate | LinkedIn Learning