Software Engineering Manager with 5+ years of programming experience and 3+ years of game development experience, an MS in Computer Science (Computer Game Technologies), and a background in music and arts. Known for strong emotional intelligence, thoughtful guidance, and a strong cross-disciplinary knowledge in programming, arts, and design. Proven track record of designing enterprise-wide technical training programs, managing multi-disciplinary teams, and mentoring software engineers.
—— Skills ——
Management / Production: Stakeholder Communications | Project Management & Task Allocation | Team Building | Several Project Management and Business Suite Softwares | Documentation Standards | AI-Assisted Pipelines
Languages: C# | C++ | HLSL | Python | JavaScript | TypeScript | PHP | SQL | HTML | CSS | Sass | JSON | YAML | Lua
Game Engines: Unity | Unreal | Game Maker | SFML
AI Implementation: Behavior Trees | State Machines | GOAP | Montecarlo | Genetic Algorithms | LSTMs | Classifiers
Tech Art & GPU Related: Shaders (all types) | DirectX 11 | Node-Based Shader Editors (Unity, Unreal, Amplify) | RenderDoc | Blender | Substance 3D | HoudiniFX | Photoshop | Procreate | Aseprite
Game Design: Level Design | Systems Design | QA | Tutorialization | Game Feel
Audio Production: Soundtrack Composition | Foley | Mixing/Mastering | FMOD | Cubase | Logic Pro
Web Applications: API development | Fullstack | Cloud Distributions | Unit & End-To-End Testing
Web Frameworks: React | Redux | Next | Vue | Angular | JQuery | Electron | Node | Django | Flask
Web Dev Testing: Jest | Vitest | Jasmine | Puppeteer | Playwright | Selenium | PyTest | UnitTest
Database Management: MySQL | PostgreSQL | MongoDB | MariaDB
—— Recent Projects ——
Multidimensional Emotional Modeling For Adaptive Gameplay Systems | Master's Thesis Project
(May 2026 - Aug 2026)
Trained facial emotion classification AI model, implemented a pre-trained eye-gaze tracking model, and developed a system for tracking player input telemetry to dynamically adapt a game to player emotion.
Recreated Valve’s 2009 Left 4 Dead fuzzy pattern-matching database query system to drive dynamic event selection.
Implemented complex Behavior Trees for NPCs
Procedural Stylized Texturing | Technical Art
(Sep 2025 - Dec 2025)
Various experiments with shaders to produce procedural, stylized textures in Blender, Unity, and HoudiniFX.
Incompetent Aliens | Lead Programmer & Producer, Soundtrack
(Jan 2026 - May 2026)
Gameplay Demo Video Link | Itch Page
Led an 8-person team for an Overcooked-style couch co-op game; managed tasks, production timelines, and DevOps.
Programmed character controllers, physics-based interactions, audio management, and enemy state machines.
Provided several solutions for efficiently implementing desired features without scope-creep.
Composed a cohesive, leitmotif-driven soundtrack, animated the opening cutscene, and created several 3d models
Training A Genetic Algorithm To Complete 3D Platforming Levels | Programming
(Sep 2025 - Dec 2025)
Built a custom Genetic Algorithm framework and used incremental training practices to train an AI agent to navigate procedurally generated 3D platformer levels.
Shader Pipeline Practice Using DirectX 11 | Programming
(Sep 2025 - Dec 2025)
Built a C++/HLSL graphics application using the DirectX 11 framework to render a stylized scene.
Vertex manipulation for wind/water simulation, incorporated tessellation and multi-stage shaders.
Implemented custom asset pipelines to import and convert mesh data from Blender to match D3D expectations
The Sands Have Eyes | Programmer, Project Manager, Soundtrack
(Oct 2025)
Bat Out Of Hell | Programmer, Tech Art, VFX, Soundtrack
(Oct 2024)
Gameplay Demo Video Link | Itch Page
—— Related Experience ——
Class Representative: Masters of Computer Games Technology | University of Abertay
(Sep 2025 - Aug 2026)
Fielded suggestions and concerns from students to program coordinators, faculty, and professors.
Advocated with faculty on behalf of the graduate student body; communicated feedback and meeting results.
Manager of Web and Software Development | Boylan Point Marketing Agency
(Jan 2023 - Jan 2025)
Managed development team delivering websites, full-stack applications, and web APIs using PHP, JavaScript, and SQL.
Led agile project management, providing cost estimation, milestone tracking, and cross-departmental coordination.
Led and designed integrations with 3rd party providers and handled cross-company communications.
Handled technical mentoring, hiring, performance reviews, and scaled core company workflows and service offerings.
Education Team Lead, Health Innovations Technology | Blue Shield of California Health Insurance
(Jul 2022 - Jan 2023)
Designed, created, and led the implementation of what is now called "I.T. Academy" for the company: an internal business service responsible for teaching new technologies to the various I.T. department engineers.
Led a team of 3 Blue Shield software engineers and various contract consultants.
Trained, mentored, and provided feedback for over 50 lead and senior engineers across 27 development teams.
Definition of enterprise-wide process for adopting prototyped software.
Designed and executed technical training and educational programs to facilitate cloud migration.
Coordinated with dev-ops and engineering teams to establish rigid CI/CD protocols, version control standards, and automated deployment pipelines using Jenkins and GitLab.
Prototyping Applications Developer, Health Innovations Technology | Blue Shield of California Health Insurance
(May 2022 - Jul 2022)
Executed prototyping and performance testing of emerging technologies considered for company-wide adoption.
Enforced and streamlined documentation standards for new prototyped software.
Establish unified engineering and documentation standards for prospective tech stacks.
Web Developer | Boylan Point Marketing Agency
(Nov 2021 - May 2022)
Developed, tested, and optimized custom web applications, websites, and APIs.
Built responsive front-end and backend systems utilizing JavaScript, HTML, CSS, SQL, and PHP.
Translated Figma/Photoshop UI/UX designs into web products in close collaboration with designers.
Collaborated in a cross-functional agile team with SEO specialists, advertisers, and marketers..
Managed seamless deployment, hosting environments, and troubleshooting for live applications.
—— Education ——
University of Abertay, Dundee, Scotland
Master's Degree | Computer Games Technology
University of California, Davis
Bachelor's Degree | Honors: Magna Cum Laude
—— Certifications & Accolades ——
Featured Presenter, UC Davis Undergraduate Research Conference
Certificate | Exemplary Performance
Springboard Software Engineering Bootcamp
Certificate | Exemplary Performance
Agile Methodologies and Agile Project Management
Certificate | LinkedIn Learning